Damage = real sprint distance of the round (completed blocks + work) × role × 1.5 if your call is right. One call per round; you can change it until the round settles.
No wallet connection, no signature, no tokens. Address is only a label for the leaderboard.
Save your player token — it is the only way to call rounds from this browser.
| # | Raider | Role | Damage | Calls |
|---|---|---|---|---|
| no damage yet this week | ||||
Squeekchain settles a round every 10 minutes. Wheel Raid reads the public round work from api.squeekchain.com/v1/core and converts it to distance (1 work = 8 m).
Every round you call RUN (distance ≥ median of the last 10 rounds) or SLEEP (below). Correct call = 1.5× damage. A correct healer lifts the whole team by 10%.
Boss HP is shared by everyone. Kill it and the next tier spawns immediately — same week, bigger HP, same leaderboard.
Recaps are posted to the community Discord channel by webhook. No private keys, no transactions, no real tokens.